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Appendix F. Deploying Applications

Deploying an application to an executable (.exe) file requires Dolphin Smalltalk 4.01 Professional (see http://www.object-arts.com/Products.htm).
 

Procedure for creating the Lunar Lander executable

It should be possible for you to deploy your own application by making some small changes to the following procedure used to package the Lunar Lander demo.

1) Load and test your application in your working Dolphin image.

2) Create a subclass of RunTimeSessionManager called CcLanderSessionManager (The fileout for this class is located in the ST3D "Extras" folder).

3) Create a #main method on CcLanderSessionManager with the code required to open the Lander shell.  e.g.,

    CcLanderSesionManager>>main

       
CcOpenglView resetAllDefaultPixelFormatIndices.

        CcRenderingContext reset.

        LmSimulatorShell show  "Open the app"

The first two lines of the #main method are needed to ensure that the correct pixel format is chosen for the system and graphics adapter the application is run on (as opposed to the pixel format being used at the time when the Deployment Wizard created the .exe).

4) Add CcLanderSessionManager to the "CC Lander" package. 

5) File in the class CcSt3dImageStripper located in the ST3D "Extras" folder.  Add CcSt3dImageStripper to the "CC Lander" package.

6) With the package for your main application selected, invoke the "Deploy executatable" from the package browser.

7) Follow the instructions in the Lagoon Deployment Wizard.  In step 1, select CcSt3dImageStripper as the image stripper to use.  In step 2, choose CcLanderSessionManager as the runtime session manager.

8) Accept all Deployment Wizard defaults to minimize the executable size.  Be sure to uncheck the "Remove deprecated methods" and "Compile External Structures" options.

9) Once the "Deploy" button is pressed, ignore any warnings about dependencies on "Development System".  It will not be necessary to include any development system components with the deployed app.
 

Deployment Folder

The deployment folder should be organized as follows:

lander.exe (or other executable file)
ccutils.dll
dolphincr004.dll
dolphinvm004.dll
ST3D folder

Be sure to include the dll files listed.

All resources required by the executable must be included in the ST3D folder hierarchy.  Care should be taken to place each type of resource in the appropriate subfolder (e.g., bitmaps belong somewhere beneath the "Images" subfolder).